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Thief the dark project
Thief the dark project







  1. Thief the dark project how to#
  2. Thief the dark project series#

Thief the dark project how to#

Upon arriving at the cathedral, the Eye telepathically informs Garrett of a nearby Keeper sanctuary where he can learn how to open the cathedral. To reach it, Garrett ventures through Old Quarter, a deserted district of the City. He then offers him a fortune to steal the Eye, a gem locked within an abandoned Hammerite cathedral. After he does so, Viktoria takes him to the client, a man named Constantine who explains that he hired Garrett to steal his own sword as a test. Years later, Garrett is targeted for assassination by the crime lord Ramirez, but manages to evade the assassins and rob Ramirez’s mansion in retaliation.įollowing this, he is approached by a woman named Viktoria who contracts him to steal a sword from an eccentric nobleman. Garrett accepts, but eventually leaves the order to pursue a life of thievery. Impressed, Artemus offers him the chance to join his order. He is caught while attempting to pickpocket a suspicious man who reveals himself to be a Keeper named Artemus. The game begins with Garrett describing his youth as an orphan on the City’s streets. The Keeper’s role in the City is unclear, though they quote prophecy and warnings against extremism in the between-mission cutscenes that provide context and narrative for the story.ĭespite his history with the Keepers, Garrett is loyal only to himself, though he has to carefully navigate the shifting politics and agendas at play. The game explores relationships between the City’s three main factions, the Keepers, the Hammerites, and the Pagans.Ī hyper-religious order intent on bending the City to the will of the Builder, the Hammerites play judge, jury, and executioner while fighting the Pagan rebellion that thrives in its shadows. The Dark Project takes place in the City, a medieval, steampunk dystopia where corrupt despots hoard treasures and monsters roam the sewers and outskirts. Thief was also unique for a first-person game in that story drove gameplay. In some missions, objectives changed to keep gameplay aligned with the unfolding story. Three difficulty settings determined the loot goal for each mission, affected Garrett’s starting health, added objectives, heightened enemy sensitivity, and tightened killing restrictions. Loot goals were consistent between missions, though plot-related goals varied as the story progressed complete certain tasks, steal specific objects or documents, or break into and escape a location undetected. Garrett’s goals, while avoiding detection, varied from mission to mission. Face-to-face combat was undesirable as Garrett took damage easily, and the noise was sure to attract the attention of other enemies. Players monitored their own visibility to AI with a light gem on the HUD, as well as enemy verbal cues or “barks,” which escalated proportionate to changes in the environment or suspicion of an intruder. Enemies were quick to note open doors, loud footsteps, fallen comrades, or the player lurking in a dimly lit shadow. Guards and beasts were best dispatched through subtle takedowns using Garrett’s blackjack, or from a hidden distance with an arrow. Light, sound, and limited sword proficiency, forced players to remain aware of their surroundings and enemy patrol patterns to avoid combat in favor of concealment, misdirection, and evasion. It was the first game of its kind, combining compelling story-telling, non-confrontational gameplay, and player freedom to allow for emergent gameplay with un-scripted events. In Thief: The Dark Project, players assume the role of anti-hero Garrett, a sardonic and world-weary thief whose connection to the cryptic Keeper faction fuels the story-driven gameplay over the course of thirteen missions.

thief the dark project thief the dark project

It was one of the first stealth games ever made, along with Acquire’s 1986 Tenchu: Stealth Assassins.Īs such, Thief is credited with spawning the entire genre, inspiring such games as Dishonored, Assassin’s Creed, Splinter Cell, Hitman, and many others.

Thief the dark project series#

Thief: The Dark Project is the 1998 debut in the critically acclaimed series created by Looking Glass Studios.









Thief the dark project